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Research:

Virtual Reality in Geoinformatics

2017-Today: Hash Geocoding Based Data Model of Multi-granularity Spatio-temporal Object for Pan-spatial Information System

2015--2017: EPSRC(EP/M013685/1): Open3D: Collaborative Editing for 3D Virtual Worlds

2012--2015: 3D Shenzhen city based on WebVRGIS

2010: 3D real-time visualization of the data under the seabed in an integrated network environment

2008--2010: 3D dynamic intelligent network landscape map based on SOA architecture

2007--2010: WebVR-GIS Engine: an engine integrating Virtual reality geographical environment and avatar on IE web browser. The applications include:

2007--2009: Real-time interactive 3D simulation development platform for online virtual communities

Virtual Reality in Bioinformatics

2010--2011: Unity3D game engine is employed to develop a molecular 3D visualization platform.

Virtual Reality in Medicine and Rehabilitation

2014--2015 EU FP7 ITN: LanPercept - Language and Perception

HCI for Virtual Reality/Augmented Reality

2012--2014: Research and implement augmented reality on smart phone;

2018--2019: Horizon 2020 ERC Advanced grant(742989) Moments in Time in Immersive Virtual Environments.