I am an engineer and researcher of virtual/augmented reality and multimedia major in mathematics and computer science, having plenty of work experience on virtual reality and augmented reality projects, engage in application of computer visualization and computer vision. My research application fields widely range from everyday life to traditional research fields (i.e. geography and transportation, biology and chemistry, medicine and rehabilitation). During the past years, I have completed several projects successfully on PC, Website, Smartphone and Smartglasses.
In 2012, I was granted PhD. degree in Computer applied technology from Ocean university of China (2006-2012), supervised by Prof. Ge Chen. Before that, I have enjoyed sixteen months full-time research experience at Centre national de la recherche scientifique(CNRS)-UPR9080 in Paris (2010-2011), supervised by Dr. Marc Baaden. Since 2012, I have held an assistant professor position at Chinese Academy of Science. After then, I have fulfilled two-year postdoc research experience at Umea university and a short invited teaching experience at KTH Royal Institute of Technology in Sweden, supervised by Prof. Haibo Li. From 2014 to 2015, I had been a Marie Curie Experienced Researcher in European Union's Seventh Framework Lanpercept, at clinical section Fundación FIVAN in Spain. At the end of 2015, I joined Virtual Environments and Computer Graphics(VECG) group at University College London(UCL) as Research Associate.
Beside academic career, I have been demonstrated having developed industry experiences. In virtual reality field, I was software engineer(2006-2010), group leader of WebVR group(2007-2010), CTO of two start-up companies(2008-2010). I was PI or co-I of several China-government funded science and technology projects for start-up company(2007-2011). I have two granted patents. I'm currently member of board of directors of a high-tech company with two-million-euro seed investment (since 2016).
My previous outputs are already included in producted results WebVR, WebVRGIS, 3GWebMapper, opensource framework UnityMol, and some ongoing novel interaction technologies.