Me

Google Scholar, Researchgate, ORCID, Linkedin

Contact me: lvzhihan@gmail.com


I am an engineer and researcher of virtual/augmented reality and multimedia major in mathematics and computer science, having plenty of work experience on virtual reality and augmented reality projects, engage in application of computer visualization and computer vision. My research application fields widely range from everyday life to traditional research fields (i.e. geography and transportation, biology and chemistry, medicine and rehabilitation). During the past years, I have completed several projects successfully on PC, Website, Smartphone and Smartglasses.

I was born at Qingdao, Shandong, China on 80's. Chinese (Mandarin) is my native language. I communicate well in English. I have started to write computer program since 1998, using FoxBase on 386. A Tank War game has been done in 1999 using QuickBASIC on 486. Hence, I have learned C, C++, C#, Java, HTML, JavaScript, Python, and popular compilers (Visual Studio, Xcode, Eclipse, Matlab), as well as commercial tools or 3rdparty libraries: Android NDK, OpenGL, OpenCV, Cg, CUDA, OpenSceneGraph, Unity3D, MFC, ATL, etc.

In 2012, I was granted PhD. degree in Computer applied technology from Ocean university of China (2006-2012), supervised by Prof. Ge Chen. Before that, I have enjoyed sixteen months full-time research experience at Centre national de la recherche scientifique(CNRS)-UPR9080 in Paris (2010-2011), supervised by Dr. Marc Baaden. Since 2012, I have held an assistant professor position at Chinese Academy of Science. After then, I have fulfilled two-year postdoc research experience at Umea university and a short invited teaching experience at KTH Royal Institute of Technology in Sweden, supervised by Prof. Haibo Li. From 2014 to 2015, I had been a Marie Curie Experienced Researcher in European Union's Seventh Framework Lanpercept, at clinical section Fundación FIVAN in Spain. At the end of 2015, I joined Virtual Environments and Computer Graphics(VECG) group at University College London(UCL) as Research Associate.

Beside academic career, I have been demonstrated having developed industry experiences. In virtual reality field, I was software engineer(2006-2010), group leader of WebVR group(2007-2010), CTO of two start-up companies(2008-2010). I was PI or co-I of several China-government funded science and technology projects for start-up company(2007-2011). I have two granted patents. I'm currently member of board of directors of a high-tech company with two-million-euro seed investment (since 2016).

My previous outputs are already included in producted results WebVR, WebVRGIS, 3GWebMapper, opensource framework UnityMol, and some ongoing novel interaction technologies.


Selected Publication

The full publication list is as ORCID

Journal

  1. Zhihan Lv*, Tengfei Yin, Xiaolei Zhang, Houbing Song, Ge Chen. Virtual Reality Smart City Based on WebVRGIS. IEEE Internet of Things Journal. 2016. (Expecting Impact Factor in 2017 mid)

  2. Zhihan Lv*, Vicente Penades, Sonia Blasco, Javier Chirivella, Pablo Gagliardo. Evaluation of Kinect2 based Balance Measurement. Neurocomputing. 2016. (IF 2.392 in 2015)

  3. Zhihan Lv*, Javier Chirivella, Pablo Gagliardo. Bigdata Oriented Multimedia Mobile Health Applications. Journal of Medical Systems. 2016. (IF 2.213 in 2014)

  4. Zhihan Lv*, Xiaoming Li, Baoyun Zhang, Weixi Wang, Jinxing Hu, Shengzhong Feng. Managing Big City Information Based on WebVRGIS. IEEE ACCESS. 2016. (IF 1.249 in 2015)

  5. Zhihan Lv*, Xiaoming Li, Wenbin Li. Virtual Reality Geographical Interactive Scene Semantics Research for Immersive Geography Learning. Neurocomputing. 2016. In Press. (IF 2.392 in 2015)

  6. Ling Huang, Jianping Wu, Feng You, Zhihan Lv*, Houbing Song. Cyclist Social Force Model at Unsignalized Intersections with Heterogeneous Traffic. IEEE Transactions on Industrial Informatics. 2016. (IF 4.708 in 2015)

  7. Li LI, Xin LI, Zhihan LU, Jaime LLORET, Houbing SONG. Behavior Pattern Discovery with Frequent Episode Mining and Wireless Sensor Network. IEEE Communications Magazine. 2016. In Press. (IF 5.125 in 2015)

  8. Ihab Hijazi, Xin Li, Reinhard Koenig, Zhihan Lv, Gerhard Schmitt. Measuring the homogeneity of urban fabric using 2D geometry data. Environment and Planning B: Planning and Design. 2016. (IF 0.983 in 2015)

  9. Wenbin Li, Darren Cosker, Zhihan Lv, Matthew Brown. Nonrigid Optical Flow Ground Truth for Real-World Scenes with Time-Varying Shading Effects. IEEE Robotics and Automation Letters. 2016.

  10. Jiachen Yang, Huanling Wang, Zhihan Lv, Wei Wei, Houbing Song, Melike Erol Kantarci, Burak Kantarci, Shudong He. Multimedia recommendation and transmission system based on cloud platform. Future Generation Computer Systems. July 2016. (IF 2.79 in 2015)

  11. Wei Wu, Hongping Li, Tianyun Su, Haixing Liu, Zhihan Lv. GPU-accelerated SPH fluids surface reconstruction using two-level spatial uniform grids. The Visual Computer. 2016. (IF 1.06 in 2015)

  12. Xiaolei Zhang, Yong Han, DongSheng Hao, Zhihan Lv. ARGIS-based Outdoor Underground Pipeline Information System. Journal of Visual Communication and Image Representation. 2016. (IF 1.53 in 2015)

  13. Liangbing Feng, Zhihan Lv*. Plane Surface Detection and Reconstruction using Segment-based Tensor Voting. Journal of Visual Communication and Image Representation. 2016. (IF 1.53 in 2015)

  14. Weixi Wang, Zhihan Lv*, Xiaoming Li, Weiping Xu, Baoyun Zhang, Yuanyuan Zhu, Yan Yan. Spatial Query Based Virtual Reality Based GIS Analysis Platform. Neurocomputing. 2016. In Press. (IF 2.392 in 2015)

  15. Tianyun Su, Zhu Cao, Zhihan lv*. Multi-dimensional Visualization of Large-scale Marine Hydrological Environmental Data. Advances in Engineering Software. 2016. (IF 1.402 in 2014)

  16. Xiaoming Li, Zhihan lv*, Weixi Wang, Baoyun Zhang, Jinxing Hu, Ling Yin, Shengzhong Feng. WebVRGIS Based Traffic Analysis and Visualization System. Advances in Engineering Software. 2016. (IF 1.402 in 2014)

  17. Xin Li, Zhihan Lv*, Ihab Hamzi HIJAZI, Hongzan JIAO, Li LI, and Kuncheng LI. Assessment of Urban Fabric for Smart Cities. IEEE ACCESS. 2016. (IF 1.249 in 2015)

  18. Tianyun Su, Wen Wang, Zhihan Lv, Wei Wu, Xinfang Li. Rapid Delaunay Triangulation for Random Distributed Point Cloud Data Using Adaptive Hilbert Curve. Computers & Graphics. 2016. (IF 0.907 in 2014)

  19. Yun Liu, Jiachen Yang, Qinggang Meng, Zhihan Lv, Zhanjie Song, Zhiqun Gao. Stereoscopic Image Quality Assessment Method based on Binocular Combination Saliency Model. Signal Processing. 2016. (IF 2.209 in 2014)

  20. Zhihan Lv*, Alaa Halawani, Shengzhong Feng, Shafiq ur Rehman, Haibo Li. Touch-less Interactive Augmented Reality Game on Vision Based Wearable Device. Personal and Ubiquitous Computing. 2015. (IF 1.518 in 2014)

  21. Yancong Lin, Jiachen Yang, Zhihan Lv, Wei Wei, Houbing Song. A Self-Assessment Stereo Capture Model Applicable to the Internet of Things. Sensors. 2015. (IF 2.245 in 2014)

  22. Jiachen Yang, Zhiqun Gao, Zhihan Lv, Wei Wei, Yancong Lin, Houbing Song. Quality Index for Stereoscopic Images by Separately Evaluating Adding and Subtracting. Plos One. 2015. (IF 3.234 in 2014)

  23. Zhihan Lv*, Alaa Halawani, Shengzhong Feng, Haibo Li, and Shafiq Ur Réhman. 2014. Multimodal Hand and Foot Gesture Interaction for Handheld Devices. ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM). 11, 1s, Article 10 (October 2014), 19 pages. (IF 0.935 in 2012)

  24. Zhihan Lv, Alex Tek, Franck Da Silva, Charly Empereur-mot, Matthieu Chavent, Marc Baaden. Game on, Science - how video game technology may help biologists tackle visualization challenges. PLOS One. 6th. March 2013. (IF 4.092 in 2011)

  25. ZhihanLv, GeChen, ChenZhong, YongHan, YongYangQi. A Framework for Multi-Dimensional WebGIS based Interactive Online Virtual Community. Advanced Science Letters. 2012. (IF 1.253 in 2010)

  26. ZhihanLv, TengfeiYin, YongHan, YongChen, GeChen. WebVR——Web Virtual Reality Engine Based on P2P network. Journal of Networks. Vol 6, No 7 (2011), 990-998, Jul 2011.

Peer-reviewed Conference Proceedings

  1. Zhihan Lu, Paul Guerrero, Niloy J. Mitra, Anthony Steed. Open3D: Crowd-Sourced Distributed Curation of City Models. The 21st Annual International Conference on 3D Web Technology (Web3D2016). ACM, 2016.

  2. Wenbin Li, Darren Cosker, Zhihan Lv, Matthew Brown. Dense Nonrigid Ground Truth for Optical Flow in Real-World Scenes. 12th Conference on Automation Science and Engineering (CASE 2016). IEEE, 2016.

  3. Bin Cao, Weiqiang Li, Jianwei Zhao, Shan Yang, Xinyuan Kang, Yingbiao Ling, Zhihan lv. Spark-based Parallel Cooperative Co-evolution Particle Swarm Optimization Algorithm. 23rd IEEE International Conference on Web Services (ICWS2016). IEEE, 2016.

  4. Fuliang Li, Zhihan Lu, Jiali Zhou, Yunyi Liang. Reliable Vehicle Type Recognition based on Information Fusion in Multiple Sensor Networks. 19th IEEE Intelligent Transportation Systems Conference (ITSC2016). IEEE, 2016. In Press.

  5. Shaohua Cao, Mengzhu Tong, Zhihan Lv, Dingde Jiang. A STUDY ON APPLICATION-TOWARDS BANDWIDTH GUARANTEE BASED ON SDN. 2016 IEEE Global Communications Conference Workshops (GLOBECOM2016). IEEE, 2016. In Press.

  6. Zhihan Lv, Vicente Penades, Sonia Blasco, Javier Chirivella, Pablo Gagliardo. Comparing Kinect2 based Balance Measurement Software to Wii Balance Board. REHAB 2015: 3rd Workshop on ICTs for improving Patients Rehabilitation Research Techniques. ACM, 2015.

  7. Zhihan Lv. Bringing immersive enjoyment to hyperbaric oxygen chamber users using virtual reality glasses. REHAB 2015: 3rd Workshop on ICTs for improving Patients Rehabilitation Research Techniques. ACM, 2015.

  8. Zhihan Lv, Vicente Penades, Sonia Blasco, Javier Chirivella, Pablo Gagliardo. Intuitive Evaluation of Kinect2 based Balance Measurement Software. REHAB 2015: 3rd Workshop on ICTs for improving Patients Rehabilitation Research Techniques. ACM, 2015.

  9. Zhihan Lv, Chantal Esteve, Javier Chirivella and Pablo Gagliardo. Clinical Feedback and Technology Selection of Game Based Dysphonic Rehabilitation Tool. 2015 9th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth2015). ACM, 2015.

  10. Zhihan Lv, Chantal Esteve, Javier Chirivella, Pablo Gagliardo. Serious Game Based Dysphonic Rehabilitation Tool. International Conference on Virtual Rehabilitation (ICVR2015). IEEE, 2015.

  11. Zhihan Lv, Haibo Li. Imagining In-Air Interaction for Hemiplegia Sufferer. International Conference on Virtual Rehabilitation (ICVR2015). IEEE, 2015.

  12. Zhihan Lu, Chantal Esteve, Javier Chirivella and Pablo Gagliardo. A Game Based Assistive Tool for Rehabilitation of Dysphonic Patients. 3rd International Workshop on Virtual and Augmented Assistive Technology (VAAT) at IEEE Virtual Reality 2015 (VR2015), Arles, France. IEEE, 2015.

  13. Zhihan Lv, Liangbing Feng, Shengzhong Feng, Haibo Li. Extending Touch-less Interaction on Vision Based Wearable Device. IEEE Virtual Reality (VR2015), Arles, France. IEEE, 2015.

  14. Zhihan Lv, Tianyun Su, Xiaoming Li, Shengzhong Feng. 3D visual analysis of seabed on smartphone. The 8th IEEE Pacific Visualization Symposium (PacificVis 2015). (non-published poster)

  15. Zhihan Lv, Xiaoming Li, Baoyun Zhang, Weixi Wang, Shengzhong Feng, Jinxing Hu. Virtual Geographic Environment Based Coach Passenger Flow Forecasting. 2015 IEEE International Conference on Computational Intelligence and Virtual Environments for Measurement Systems and Applications(CIVEMSA 2015). IEEE, 2015.

  16. Zhihan Lv, Xiaoming Li, Baoyun Zhang, Weixi Wang, Shengzhong Feng, Jinxing Hu. Big City 3D Visual Analysis. Eurographics 2015-Posters. The Eurographics Association, 2015.

  17. Zhihan Lv, Xiaoming Li. Virtual Reality Assistant Technology for Learning Primary Geography. The 5th International Symposium on Knowledge Management & E-Learning (KMEL 2015) co-located with the 14th International Conference on Web-based Learning (ICWL2015). LNCS, 2015. In press.

  18. Xiaoming Li, Zhihan Lv, Jinxing Hu, Baoyun Zhang, Ling Yin, Chen Zhong, Weixi Wang, Shengzhong Feng. "Traffic Management and Forecasting System Based on 3D GIS" Cluster, Cloud and Grid Computing (CCGrid), 2015 15th IEEE/ACM International Symposium on. IEEE, 2015.

  19. Xiaoming Li, Zhihan Lv, Baoyun Zhang, Weixi Wang, Shengzhong Feng, Jinxing Hu. XEarth: A 3D GIS Platform for managing massive city information. 2015 IEEE International Conference on Computational Intelligence and Virtual Environments for Measurement Systems and Applications(CIVEMSA 2015). IEEE, 2015.

  20. Wei Ou, Zanfu Xie, Zhihan Lv. Spatially Regularized Latent topic Model for Simultaneous object discovery and segmentation. The 2015 IEEE International Conference on Systems, Man, and Cybernetics (SMC2015). IEEE, 2015.

  21. Weixi Wang, Zhihan Lu, Xiaoming Li, Weiping Xu, Baoyun Zhang, Xiaolei Zhang. Virtual Reality Based GIS Analysis Platform. 22th International Conference on Neural Information Processing (ICONIP 2015), Istanbul, Turkey. LNCS, 2015.

  22. Xiaolei Zhang, Yong Han, Dongsheng Hao and Zhihan Lv. ARPPS:Augmented Reality Pipeline Prospect System. 22th International Conference on Neural Information Processing (ICONIP 2015), Istanbul, Turkey. LNCS, 2015.

  23. Zhihan Lv, Liangbing Feng, Haibo Li, and Shengzhong Feng. 2014. Hand-free motion interaction on Google Glass. In SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications (SA '14).

  24. Zhihan Lv and Tianyun Su. 2014. 3D seabed modeling and visualization on ubiquitous context. In SIGGRAPH Asia 2014 Posters (SA '14). ACM, New York, NY, USA, , Article 33 , 1 pages.

  25. Zhihan. Lv, Shengzhong. Feng, M. S. L. Khan, Shafiq. R´ehman, and Haibo. Li, Foot motion sensing: Augmented game interface based on foot interaction for smartphone. in CHI EA '14: CHI' 14 Extended Abstracts on Human Factors in Computing Systems. New York, NY, USA: ACM, 2014.

  26. Su, T., Lv, Z., Gao, S., Li, X., & Lv, H., "3D seabed: 3D modeling and visualization platform for the seabed, Multimedia and Expo Workshops (ICMEW), 2014 IEEE International Conference on, vol., no., pp.1,6, 14-18 July 2014

  27. Zhihan Lv, Alaa Halawani, Muhammad Sikandar Lal Khan, Shafiq ur Réhman, Haibo Li. Finger in Air: Touch-less Interaction on Smartphone. 21st ACM International Conference on Mobile and Ubiquitous Multimedia (ACM MUM’13). Luleå, Sweden. (Nominated for Best Paper Award)

  28. Zhihan Lv, Muhammad Sikandar Lal Khan, Shafiq Ur Réhman. Hand and Foot Gesture Interaction for Handheld Devices. 21st ACM International Conference on Multimedia (ACM MM '13), 2013, Barcelona, Spain.

  29. Zhihan Lv, Shafiq ur R´ehman, Ge Chen. WebVRGIS: A P2P network engine for VR data and GIS analysis on 3D Globe. 20th International Conference on Neural Information Processing (ICONIP 2013), Daegu, South Korea.

  30. Zhihan Lv. Wearable Smartphone: Wearable Hybrid Framework for Hand and Foot Gesture Interaction on Smartphone. IEEE International Workshop on Wearable Computer Vision Systems at International Conference on Computer Vision 2013 (ICCV 2013), 2013, Sydney, Australia.

  31. Zhihan Lv, Shafiq ur R´ehman. Multi-Gesture based Football Game in Smart Phones. ACM SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications (ACM SIGGRAPH MGIA 2013), HongKong, China.

  32. Zhihan Lv, Shafiq ur R´ehman. Touch-less Interaction Smartphone On Go! The 6th ACM SIGGRAPH conference and exhibition on computer graphics and interactive techniques in Asia (ACM SIGGRAPH Asia 2013), HongKong, China.

  33. Zhihan LU, Shafiq ur R´ehman, Muhammad Sikandar Lal Khan, Haibo Li. Anaglyph 3D Stereoscopic Visualization of 2D Video based on Fundamental Matrix. IEEE International Conference on Virtual Reality and Visualization (ICVRV 2013), Xian, China.

  34. Zhihan Lv, Shafiq ur R´ehman, Ge Chen. WebVRGIS: WebGIS based Interactive Online 3D Virtual Community. IEEE International Conference on Virtual Reality and Visualization (ICVRV 2013), Xian, China.

  35. Z. Lv, A. Tek, M. Chavent, M. Baaden. UnityMol: Visualization with a game engine. VIZBI2012 workshop. (non-published poster)

  36. Z. Lv, M. Chavent, A. Tek, M. Baaden. GPU-accelerated molecular visualization using the Unity3D game engine. GGMM2011 workshop. (non-published poster)

Book Chapter

  1. A. Tek, B. Laurent, M. Piuzzi, Z. Lu, M. Baaden, O. Delalande, M. Chavent, N. Férey, C. Martin, L. Piccinali, B. Katz, P. Bourdot, Ludovic Autin ; Advances in Human-Protein Interaction - Interactive And Immersive Molecular Simulations ; W. Cai and H. Hong ; Intech, Croatia.

Awards:

2013 "Wallenborg Travel Grant" at Umeå university in Sweden;

2013 "Uminova Academic Business Challenge" in Sweden, "Best idea" prize;

2013 "Chinese post-doctoral academic forum in Cybernetics Science and Engineering"; Second Prize;

2012 "Chinese post-doctoral academic forum in Information Science and Technology"; Excellent Paper;

2010 "'Challenge Cup' National Competition in Business Plan" in China; Grand prize;

2010 "Chinese International Graduate Scholarship";

2009 "'Challenge Cup' National Competition in extra-curricular academic science and technology work" in China; Third prize;

2009 "Shandong Province Graduate Award for outstanding scientific and technological innovation" in China; Third prize;

2007 "Immersive Environment Co., Ltd" scholarship, The first prize;

2004 "National Computer Simulation Grand Competition" in China; Third prize


Service:

Journal Guest Editor:

IEEE Transactions on Industrial Informatics 2016-2017

IEEE Access 2016-2017 (Managing)

Elsevier Future Generation Computer Systems 2017-2018 (Managing)

Springer Neural Computing and Applications 2016-2017 (Managing)

IET Image Processing 2016-2017 (Managing)

Elsevier Computers & Electrical Engineering 2016-2017 (Managing)

Elsevier Neurocomputing 2015-2016 (Managing)

IOS Press Journal of Intelligent and Fuzzy Systems 2015-2016 (Managing)

Springer Multimedia Tools and Applications 2015-2016 (Managing)

Conference Co-Chair or Committee:

ACM IUI2015, ACM IUI2016, IEEE BIGDATA4HEALTH Workshop 2016, IEEE/CIC WIN Workshop 2016, IIKI2016, WASA2016, IEEE PDGC2016, ACM SAC2017-WCN Track, IEEE CTS2016 Workshop on IoT2016

Reviewer:

Conference:

ACM MUM 2013 (5), ACM CHI 2014 (1) 2015 (11), ACM DIS 2014 (1) 2016 (1), IEEE EuroVis 2014 (1) 2015 (2) 2016 (1), ACM UIST 2014 (3) 2016 (2), ACM MobileHCI 2014 (2) 2015 (1) 2016 (3), ACM CHIPLAY 2014 (9) 2015 (3) 2016 (2), ACM CSCW 2015 (3) 2016 (2), ACM SUI 2014 (3) 2015 (2) 2016 (2), ACM ITS 2014 (1) 2015 (1), IEEE VAST 2014 (2), IEEE VR 2015 (6) 2016 (6), ACM IUI 2015 (4) 2016 (3), IEEE 3DUI 2015 (2) 2016 (2), ACM TVX 2015 (1), ACM Creativity & Cognition 2015 (1), ACM EICS 2015 (1), ACM IDC 2015 (3) 2016(1), IEEE ICSIPA 2015 (1), GI 2016 (1), IEEE ITSC 2016 (2), IEEE Sensors 2016 (3), ACM ACI 2016 (1), ACM VRST 2016 (3), ACM ISS 2016 (1)

Journal:

KSII Transactions on Internet and Information Systems 2013 (2), 2014 (1), 2015 (1)

IEEE Transaction on Multimedia 2014 (1), 2015 (5), 2016 (2),

IEEE MultiMedia 2016 (1),

ACM Transactions on Multimedia Computing Communications and Applications 2016 (1),

Ad Hoc Networks 2016 (1),

Springer Telecommunication Systems 2014 (1),

Multimedia Tools and Applications, since 2015 (30+),

Journal of Medical Internet Research 2015 (2),

JMIR Serious Games 2015 (1),

Journal of Virtual Worlds Research 2015 (1),

International Journal of Virtual Reality 2015 (1),

Intelligent Service Robotics 2015 (1),

PRESENCE: Teleoperators and Virtual Environments 2015 (1),

Elsevier Computer Networks 2015 (1),

Chinese Journal of Electronics 2016 (2),

International Journal of Sustainable Built Environment 2016 (1),

Computers & Industrial Engineering 2016 (1),

IET Intelligent Transport Systems 2016 (1),

Future Generation Computer Systems 2016 (2),

IEEE Access (1),

Plos One (2),

Springer Book 2016 (1)

Beside academic service, I have also contributed volunteer service for some social organizations. I have served for UCECF(Union des Chercheurs et des Etudiants Chinois en France) as member of UCECF office (2010-2011), and CSSA(Chinese Students and Scholars Association) Umea Branch as president (2012-2014).